March 28th, 2020: Pathing Works
Zombies in previous versions of Whyborgs were unable to properly path to the player, resulting in them getting stuck on the side of room entrances. Consequently, if you needed to get into that room, you were already dead, because the zombie would just turn and eat you as to tied to get by. Thus the infamous words from Fist Of The North Star on the initial screenshot.
Those words are no longer there because now the zombies can path to the player (using a simple Djikstra map implementation) and will attempt to do so to their last known locations. To further empower the players to do this, I slowed zombie movement slightly. If you are clever with your movement, it's possible to lure the zombies past you in order to reach the next level.
You can see how many levels deep you can get before you get caught. It's not exactly the game I meant to make, but it's a good start.
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WhyBorgs
An incomplete project I made for the 2020 7DRL
Status | Prototype |
Author | geldonyetich |
Genre | Role Playing |
Tags | Procedural Generation, Roguelike, Turn-based |
More posts
- March 24th, 2020: Fixed The Slow PerformanceMar 24, 2020
- Daily Log Of 2020 7DRL ProgressMar 05, 2020
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