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WhyBorgs

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Devlog

  • March 28th, 2020: Pathing Works
    March 28, 2020 by geldonyetich
    Zombies in previous versions of Whyborgs were unable to properly path to the player, resulting in them getting stuck on the side of room entrances. Consequently, if you needed to get into that room,... Continue reading
  • March 24th, 2020: Fixed The Slow Performance
    March 24, 2020 by geldonyetich
    It's been quite the interesting 20 days. I was heavily distracted with other opportunities, coronavirus worries, and discovering the blissful (super addictive) procedural universe game of Avorion ... Continue reading
  • Daily Log Of 2020 7DRL Progress
    March 05, 2020 by geldonyetich#7DRL, #postmorteum
    The Intended Scope The plan was to do a clever 2D roguelike spiritual clone of classic 1980s arcade game Xybots . Since I generally know the structure of that game, it would stop me from stretching m... Continue reading
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