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Submission to 7DRL Challenge 2020
WhyBorgs
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Devlog
March 28th, 2020: Pathing Works
March 28, 2020
by
geldonyetich
Zombies in previous versions of Whyborgs were unable to properly path to the player, resulting in them getting stuck on the side of room entrances. Consequently, if you needed to get into that room,...
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March 24th, 2020: Fixed The Slow Performance
March 24, 2020
by
geldonyetich
It's been quite the interesting 20 days. I was heavily distracted with other opportunities, coronavirus worries, and discovering the blissful (super addictive) procedural universe game of Avorion ...
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Daily Log Of 2020 7DRL Progress
March 05, 2020
by
geldonyetich
#7DRL, #postmorteum
The Intended Scope The plan was to do a clever 2D roguelike spiritual clone of classic 1980s arcade game Xybots . Since I generally know the structure of that game, it would stop me from stretching m...
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