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Gauntlet Rogue
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Devlog
4-6-18 Patch
April 07, 2018
by
geldonyetich
Though there's far too many mobs being spawned on the map right now, I attempted to optimize some of the most common calls during the turn loop in order to make it a bit less laggy in this build...
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Post-Deadline Patch, 3-16-17
March 17, 2018
by
geldonyetich
Since I noticed that the mobs are getting downright excessive in numbers, I made a few changes today: The monster spawners will spawn monsters slower for each monster spawned. (This should also be h...
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Post-Deadline Patches, 3-15-17 and prior
March 16, 2018
by
geldonyetich
We're now at three days past the deadline and I have uploaded a few new versions. Again, I'll mention that you can get the official Game Jam version under the "Last Chance Build" link, reflecting th...
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Gauntlet Rogue, a 7DRL 2018 Postmortem
March 15, 2018
by
geldonyetich
#7DRL, #roguelike
What if Gauntlet was a turn-based game with procedurally generated levels? Well, it would look and play a bit like this. Playable on the web, uses keyboard. What went well 1. It was a port No wonder...
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