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Gauntlet Rogue

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Devlog

  • 4-6-18 Patch
    April 07, 2018 by geldonyetich
    Though there's far too many mobs being spawned on the map right now, I attempted to optimize some of the most common calls during the turn loop in order to make it a bit less laggy in this build... Continue reading
  • Post-Deadline Patch, 3-16-17
    March 17, 2018 by geldonyetich
    Since I noticed that the mobs are getting downright excessive in numbers, I made a few changes today: The monster spawners will spawn monsters slower for each monster spawned. (This should also be h... Continue reading
  • Post-Deadline Patches, 3-15-17 and prior
    March 16, 2018 by geldonyetich
    We're now at three days past the deadline and I have uploaded a few new versions. Again, I'll mention that you can get the official Game Jam version under the "Last Chance Build" link, reflecting th... Continue reading
  • Gauntlet Rogue, a 7DRL 2018 Postmortem
    March 15, 2018 by geldonyetich#7DRL, #roguelike
    What if Gauntlet was a turn-based game with procedurally generated levels? Well, it would look and play a bit like this. Playable on the web, uses keyboard. What went well 1. It was a port No wonder... Continue reading
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